University of Miami: Miami Magazine » School of Communication http://miami.univmiami.net Miami Magazine Wed, 18 Jul 2018 21:34:48 +0000 en-US hourly 1 https://wordpress.org/?v=4.0.26 Gaming the System http://miami.univmiami.net/gaming-system/ http://miami.univmiami.net/gaming-system/#comments Tue, 16 Dec 2014 16:52:03 +0000 http://miami.univmiami.net/?p=10176 A new program at the School of Communication makes promoting social change on serious issues look like child’s play. Interactive media student Franklin Zhang works on his video game The Way of the Monk. BY TIM COLLIE Driven by outrage over social injustice or moral wrongs, some may write novels while others may shoot a […]

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A new program at the School of Communication
makes promoting social change on serious
issues look like child’s play.

Interactive media student
Franklin Zhang works
on his video game
The Way of the Monk.

BY TIM COLLIE


Driven by outrage over social injustice or moral wrongs, some may write novels while others may shoot a film or pen a protest song.        Lien Tran and Clay Ewing turn grievance into a game.        Leading thinkers in the field of social gaming, these assistant professors of interactive media take issues like immigration reform and public health and use them to create low- and high-tech games designed to stimulate thinking, glean insights, forge consensus, and solve problems.        One of Tran’s creations, Toma el Paso (Make a Move), deals with immigrant youth who are about to be released from detention and the various paths they could take through our complicated legal system (see page 23). Another of her board games—this one intended for adults—addresses how public policy can have dire consequences on public health; Cops & Rubbers has players take on the roles of sex workers to grapple with challenges to their health and human rights, such as the fact that in some places just possessing condoms is used as evidence of prostitution.

Like a journalist, Tran researches these games deeply, working alongside experts in medicine, immigration law, and a host of other fields. Like a playwright, she creates characters and weaves them into plotlines that can change and evolve with each choice the player makes.

“It’s definitely a form of storytelling—when you’re looking at issues, there’s usually a story to be told,” explains Tran, who has designed social impact games for the World Bank, the Open Society Foundations, and the International Federation of Red Cross and Red Crescent Societies. “Games are also systems, a system of thinking, and the world is made of systems. We’re not just creating entertainment with games. We really want people to understand that there’s critical thinking involved in solving our world’s problems, and one way of working at it is through games.”

Welcome to the cutting edge of 21st century communication, where emerging disciplines like Web design and computer programming are merging with more traditional fields like journalism, filmmaking, social advocacy, and public relations. That’s the thrust behind the University’s new Interactive Media graduate degree program, unveiled for Fall 2013 by the Department of Cinema and Interactive Media. (For undergraduates, the department also offers a course in gaming and a minor in interactive media.)

All of these options are housed at the School of Communication—an important distinction from many other gaming programs that seek backgrounds in computer programming and Web design. Techies are certainly welcome, but here the ability to write code is optional. UM faculty stress that they want to teach game design as a way of thinking that is applicable to many disciplines.

From left, Adam Edelstein, Ebby Wahman, B.S.E.E. ’13, and Franklin Zhang share their work with Clay Ewing, standing, who created Atlantis, left, with students Zhang and Rebekah Monson (not pictured).

From left, Adam Edelstein, Ebby Wahman, B.S.E.E. ’13, and Franklin Zhang share their work with Clay Ewing, standing, who created Atlantis, left, with students Zhang and Rebekah Monson (not pictured). Photo by Donna Victor

“The graduate courses we’re offering in game design are purely non-digital,” says Ewing. “We allow people to program if they can, but you can come in the class and have no computer skills at all and still make a game. Making a card game requires creating a system, but it doesn’t require anything other than a desire to learn.”

Tran and Ewing, who both came to UM in 2012 from Parsons The New School for Design, have collaborated on a number of games, including Vanity, aimed at teaching teenagers about the risks of indoor tanning; Extreme Candy Photo Bomb Scavenger Memory Saga, which won Best Overall Game and Best Candy Game at the Miami location for the Global Game Jam in 2014; and Humans vs. Mosquitoes, intended to help kids understand the implications of insect-borne diseases and climate change.

“The fact that you can teach people to design games that are about society, about ideas and social impact—and not just about entertainment—that’s very exciting to students when they first hear the concept,” says Ewing, who has also created games for international organizations such as Oxfam America. “In the School of Communication, when we first pull the Ph.D. and master’s students into our games, you can see their minds begin to work. They see it as a whole new way to create interventions.”

Atlantis is an official IndieCade Conference selection.

Atlantis is an official IndieCade Conference selection.

Visitors stepping inside Ewing’s lab need to rethink their concept of what a story or a game—or even a movie—really is. The work being produced here ranges from Zoo Rush, an adventure video game designed to raise awareness about sickle cell anemia, to Atlantis, which its creators envision will be played in a cinema where dozens of participants will control characters through personal mobile devices.

“In many ways games are becoming the movies of the future,” says Kim Grinfeder, A.B. ’94, who directs the Interactive Media Program. “They allow you to interact with complex, long-form storytelling, and have a multitude of characters that the viewers themselves control. I think games can be applied to anything, really. You can use games in education. You can use games in advertising. You can use games to promote social causes. The School of Communication is really the perfect place to teach this.”

And Miami may be a promising market for program graduates to find a job or launch a start-up. Already widely known as the entertainment gateway between the U.S. and Latin America, the city is home to a small but growing number of game entertainment companies.

And the global video gaming industry is expected to earn $111 billion next year, according to Gartner, a technology research firm. Mobile games, those played from phones and other portable devices, are projected to nearly double in revenue from $13.2 billion in 2013 to $22 billion in 2015.

Earlier this year, UM’s program earned a prestigious top 25 ranking on The Princeton Review’s 2014 list of the best graduate schools to study video game design. The ranking was based on a survey of 150 programs at institutions offering video game design coursework or degrees in the United States, Canada, and some countries abroad.

Assistant professor Lien Tran trains staff at a facility for immigrant youth to play a game that explains the U.S. legal system.

Assistant professor Lien Tran trains staff at a facility for immigrant youth to play a game that explains the U.S. legal system. Photos by Han Chang

From Detention to Comprehension

Assistant professor Lien Tran created Toma el Paso (Make a Move) to educate young unaccompanied immigrants to the United States about the U.S. legal system. Designed with the help of an immigration attorney and translated into Spanish, the board game is now being used in South Florida in conjunction with a University of Miami-helmed program called the Immigrant Child Affirmative Network, a collective of faculty, students, and community agencies who are working with undocumented and unaccompanied minors being held at a juvenile facility in Miami Gardens. The gaming board depicts a juvenile facility, where all players begin their journey. First, players must “meet” with a case manager, who explains their three release options: reunification with a U.S. sponsor, federal foster care, or voluntary departure back to the homeland. Players roll the dice and land on various spaces representing a case manager, a lawyer, a phone, or specific documents to collect requisite cards. Each card, which has information on the particular step in the process, then goes into a packet. The object of the game is to collect enough cards to fill a submission packet and ultimately be released from the detention center. Tran says children at the Miami Gardens facility have enjoyed playing the game. “The overall goal is to bridge the information gap these undocumented and unaccompanied immigrant minors face due to their status and lack of resources,” Tran says. “Because they’re not citizens, they do not have access to legal representation, and have to face a complex legal situation by themselves. It’s hard enough for an educated adult, let alone a child who may have had a transient life.”

—Joshua Stone, ’15

“The program touches a lot of bases in the digital world—game design, graphic design, the philosophy behind gaming systems—and that’s what I found so interesting,” says Joshua Vega, one of 25 graduate students currently enrolled in the Interactive Media Program.

Like many millennials, Vega grew up playing games across many platforms, but he never learned to write code. In one of his first UM classes he created a game called Crappy Boss. The idea is to give students a taste of what the real world is like—especially with a bad boss—after you graduate with a prestigious degree but without any idea of what workplace dynamics are like.

“It’s very loosely based around working in an office site,” explains Vega, who has an undergraduate degree in finance. “You can get suspended from work for doing a poor job, or win more rewards by getting your work done on time. But you have to deal with the ‘crappy boss,’ of course, and things like workers spreading rumors about you and damaging your reputation.”

Student Fan “Franklin” Zhang was looking for a program that would combine visual design with his formidable programming skills. He has a more traditional background in software engineering but finds the teamwork in classes with liberal arts students to be one of the more exciting elements he’s encountered.

So far he’s worked with Ewing and Ebtissam “Ebby” Wahman, B.S.E.E. ’13, on Zoo Rush, a project commissioned by the Miller School of Medicine that won a Silver Award from the 2014 International Serious Play Awards. Zhang also is involved in building the cinematic multiplayer game Atlantis and a more traditional entertainment action game called The Way of a Monk.

“At first, I came here thinking I wasn’t going to get a lot of inspiration from classmates or the professors for game ideas, but it’s been the opposite,” says Zhang. “There’s a real emphasis on using games to help others see things from different perspectives. It’s very important in game design—something I didn’t even realize coming in.

“That’s the most fascinating thing about this program—the collaboration, the teamwork, getting to know these other students who come in from all kinds of different backgrounds,” Zhang continues. “It’s not just, ‘I’m the programmer, I’ve created this game, and nobody else is going to touch it.’ This culture is very collaborative. Gaming is very collaborative. That’s where the creativity comes from.”

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Google Eyes Promise of Visual Data http://miami.univmiami.net/google-eyes-promise-visual-data/ http://miami.univmiami.net/google-eyes-promise-visual-data/#comments Mon, 26 May 2014 18:10:50 +0000 http://miami.univmiami.net/?p=7958 Professor touts power of pie charts, bubble maps, spreadsheets, and more Alberto Cairo, assistant professor of professional practice in the School of Communication, knows infographics. He led the creation of Spanish newspaper El Mundo’s interactive infographics department 14 years ago and has since shared his expertise on the subject in more than 20 countries. So […]

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Professor touts power of pie charts, bubble maps, spreadsheets, and more
Alberto Cairo delivers the keynote address at the Google for Media Summit in Miami on January 7 at the Fontainebleau Resort in Miami Beach.

Alberto Cairo delivers the keynote address at the Google for Media Summit in Miami on January 7 at the Fontainebleau Resort in Miami Beach.

Alberto Cairo, assistant professor of professional practice in the School of Communication, knows infographics. He led the creation of Spanish newspaper El Mundo’s interactive infographics department 14 years ago and has since shared his expertise on the subject in more than 20 countries.

So it’s no surprise that when Google hosted its Google for Media Summit in Miami this year, it was Cairo who delivered the keynote address, which he titled, “Believe It or Not, You Are or Should Be a Visual Journalist,” to more than 100 media professionals in attendance. More recently, Cairo, who joined UM in 2012, was invited to present at the National Institute for Computer-Assisted Reporting’s 2014 conference.

Infographics, data visualization, and visual thinking refer to the intersection of graphic design, computer science, and reporting, where charts, graphs, and other visual devices are deployed to help us number-nervous humans better digest complex comparisons and gobs of unruly data about potentially stultifying subjects. Cairo argues that it takes more than software—which is rapidly evolving in this field by the way—to create effective visualizations. “In order to manipulate those data, we need to have a good grasp on how those data should be treated and why,” he says.

Four of Cairo’s basic pointers: 1. Be truthful (reading and interpreting methodology is crucial). 2. Reveal what data hides. 3. Choose graphic forms carefully. 4. Don’t just visualize, write; headlines and copy will give heft to the graphics.

Cairo is currently writing a follow up to his first book, The Functional Art: An introduction to Information Graphics and Visualization. Tentatively titled The Insightful Art: Communicating with Data, Charts, Maps, and Infographics, it is slated for publication by Pearson in 2015. “The power of visualization,” he notes, “is that it reveals patterns you cannot see in numbers or data themselves.”

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Sibling Revelry http://miami.univmiami.net/sibling-revelry/ http://miami.univmiami.net/sibling-revelry/#comments Tue, 04 Feb 2014 22:25:19 +0000 http://miami.univmiami.net/?p=6537 Student Spotlight Sibling Revelry Angellic Johnson shares a ‘reel’ connection with her brother Josh. Of all the video and film projects Angellic Johnson has done, one stands out in her heart. It is a highlight reel of her brother Josh’s exploits on the football field from his days in pads in high school. Most of […]

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Student Spotlight

Photo by Andrew Innerarity

Sibling Revelry

Angellic Johnson shares a ‘reel’ connection with her brother Josh.

Of all the video and film projects Angellic Johnson has done, one stands out in her heart. It is a highlight reel of her brother Josh’s exploits on the football field from his days in pads in high school.

Most of the time, Josh is the smallest guy on the field, but there Angellic captures him, scooting around an end, charging downfield on special teams, even staring down and blocking linemen seemingly twice his size.

Now brother and sister are at the University of Miami, a step farther along in the dreams that highlight reel represents. Angellic is a junior in the School of Communication, having worked at UMTV and now on her third internship—this one with the NBA champion Miami Heat.

That highlight reel helped freshman Josh—all 5-foot-5 and 160 pounds of him—get invited to be a walk-on with the Hurricanes football team.

“I had opportunities to go elsewhere, but I decided to try it as a walk-on in Miami because the coaches were the only ones who didn’t mention my size,” says Josh, who intends to major in engineering.

The Johnsons are both Gates Millennium Scholars, with grants from the Gates Foundation administered by the United Negro College Fund. They went to the Bolles School in Jacksonville, Florida, though Josh took his senior year at nearby Providence High School when their father, Rodney Johnson, became the track coach there. Josh, who intends to run for the University, did a 48.08-second 400 meters and a 21.9-second 200 meters—both outstanding high school times.

Angellic, who competed nationally in track beginning in elementary school, now hopes to have a career reporting or producing televised sports.

“The first day I went to UMTV, they put me on ’Cane Street, and I followed [basketball coach Jim] Larrañaga around campus. They had me on air, too, so I got hooked,” she says. Since then she has interned at HBO Latin America in Coral Gables and had a chance to work with actor/director Robert Townsend on his latest film, Playin’ for Love, which is due out in 2014. Townsend shot the basketball-related romantic comedy in Miami to re-expose the city, particularly its lesser-known sections like Overtown, as a place to make films.

“I just kept showing up and asking what I could do, and finally I moved up to production assistant,” says Angellic. “I even got to stand in a few times for [co-star] Salli Richardson-Whitfield. But my dream job would be to be a producer at ESPN.”

And maybe produce another highlight reel of Josh—this time as a ’Cane.  

—Robert Strauss

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Faculty Files http://miami.univmiami.net/faculty-files-spring-2013/ http://miami.univmiami.net/faculty-files-spring-2013/#comments Sat, 06 Apr 2013 05:27:30 +0000 http://miami.univmiami.net/?p=2438   Decoding Multicultural Marketing Messages After six years in Miami, Wan-Hsiu Sunny Tsai admits, “I still experience culture shock.” But in Tsai’s case, culture shock is a catalyst for academic insight. One day at a Winn-Dixie grocery store, for example, the assistant professor of advertising spotted a colorfully packaged item that baffled her: chicharrones, fried […]

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Decoding Multicultural Marketing Messages—Wan-Hsiu Sunny Tsai

Photo by Richard Patterson

 

Decoding Multicultural Marketing Messages

After six years in Miami, Wan-Hsiu Sunny Tsai admits, “I still experience culture shock.”

But in Tsai’s case, culture shock is a catalyst for academic insight.

One day at a Winn-Dixie grocery store, for example, the assistant professor of advertising spotted a colorfully packaged item that baffled her: chicharrones, fried pork rinds. She excitedly brought the Latin American snack to her students in the School of Communication for a taste test and a discussion on culturally targeted branding.

“My teaching and research is focused on the social, cultural impact of media and advertising,” says Tsai.

For more than a decade, she’s investigated how mass marketing strategies act on the complex identities and affiliations of consumers.

Born to two high school teachers in Kaohsiung, Taiwan, Tsai received her bachelor of arts in English from the National Cheng-Chi University in Taipei before earning master’s and doctoral degrees in advertising at the University of Texas at Austin. It was there that she grew fascinated by the interplay between niche marketing and identity formation.

“Taiwan is a relatively homogeneous society. We don’t have niche marketing,” Tsai says. “But the whole multicultural experience of the United States made me want to study the local culture.”

That interest has led to scholarship on campaigns aimed at Asian women, gays and lesbians, eco-conscious consumers, and, most recently, Hispanics.

A report she co-authored with colleagues Gonzalo Soruco and Cong Li on “brand ethnicity” purchasing preferences among Miami’s diverse Latino community, titled “Perceived ‘Hispanicness’ versus ‘Americanness’,” won the American Academy of Advertising’s Best Conference Paper Award for 2012.

Another niche group more companies are openly courting is the gay community. Tsai views this gay advertising gaze as a sociopolitical milestone already reached by many ethnic consumer segments.

“Marketers may argue that, no matter who they target, it’s just business,” she says. “But their messages have broader cultural impacts on the minority community.”

Robin Shear

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